Call Of Duty Zombies Black Ops 2
Phone call of Duty: Black Ops Two | |
---|---|
Programmer(s) | Treyarch |
Publisher(southward) | Activision |
Engine | I.W. three.0 (Modified off of Black Ops) |
Released | Nov 13th, 2012 |
Genre(s) | First-person Shooter |
Mode(s) | Campaign Multiplayer Zombies |
Ratings | ESRB: Mature 17+ PEGI: 18+ USK: 18 CERO: Z ACB: Mature xv+ |
Platform(s) | Xbox 360 PlayStation iii PC Wii U Xbox One Xbox Series X |
Zombies [ ]
Zombies mode returns in Black Ops II, featuring Light-green Run, which includes iii sub-maps, being Town, Subcontract, and Bus Depot, too equally 3 game modes, being TranZit, Survival, and Grief modes. Grief mode is introduced, and later, Turned, which both involve players going against each other. The game play has been enhanced majorly such as using the modified Multiplayer engine to hold more capacity and other abilities, like Theater mode and being able to concur maps that enable players to fight each other.
Zombies mode was introduced into the Wii U version, due to information limitations it might have if it were released on the Wii.
More maps and content may be purchased via Downloadable Content (DLC) or pre-ordering the Hardened/Prestige Editions. The Hardened and Prestige Editions include Nevada, which includes a sub-map which is Nuketown Zombies. which is playable in Survival. Revolution includes the sub-map Diner in Green Run, which is playable in Turned, and Keen Leap Forward, which includes a sub-map existence Skyscrapers, which is playable in Die Ascent. Uprising includes Alcatraz Island, which includes two sub-maps, which are Sunset Strip, being playable in Mob of the Expressionless, and Prison cell Cake, beingness playable in Grief. Vengeance includes Resolution 1295, which includes two sub-maps, which are Processing, being playable in Cached, and Civic, being playable in Grief and Turned, besides as the Ray Gun Mark II. Apocalypse includes Excavation Site 34, which includes a sub-map being Digging Site, which is playable in Origins. Nevada may too be bought as a divide DLC.
Maps [ ]
Green Run [ ]
Green Run features lava equally an obstruction of this map.
Town [ ]
Town continues the RGS Zombies Storyline, after the events of Moon and Nevada, where Richtofen gains control of the Zombies and launches 115 Missiles that assault Earth just as CIA and CDC Agents were killed while investigating the Nuketown afterwards reports of a missing science grouping, including Marlton Johnson. At this fourth dimension, the events of Subcontract, Bus Depot, Diner, and Civic have place, where the CIA and CDC sends agents to the Northern Hemisphere and the Master Plates to fight off Zombies.
Town is playable in Survival and Grief modes.
Town features weapons from TranZit. In that location are five Wall Weapons, which are the M14, Olympia, Semtexs, MP5, and Galvaknuckles. There are six Perk-a-Colas (five on Solo), which are three of the iv original (Quick Revive, Juggernog, & Speed Cola), Double Tap 2, Stamin-Upwardly, and Tombstone Soda, which is not available on Solo. Pack-a-Punch is found in the eye of the map, in the middle of the big lava pit, and there are two Mystery Box locations on this map, 1 where Double Tap 2 is found, and the other where Quick Revive is found. The Power-Ups remain the same equally TranZit, with the Flesh Power-Up introduced in Grief mode, and weapons also stay the aforementioned as TranZit, but there is no main Wonder Weapon, and Ray Guns cannot be bought in Grief manner. Hellhounds are an optional Zombie Boss to fight in Custom Games, merely otherwise, Zombies are the only threat.
The Ray Gun Marking II tin exist bought from the Mystery Box after purchasing the Vengeance DLC.
Farm [ ]
Farm continues the RGS Zombies Storyline, subsequently the events of Moon and Nevada, where Richtofen gains command of the Zombies and launches 115 Missiles that attack World just as CIA and CDC Agents were killed while investigating the Nuketown after reports of a missing scientific discipline group, including Marlton Johnson. At this time, the events of Boondocks, Bus Depot, Diner, and Borough take place, where the CIA and CDC sends agents to the Northern Hemisphere and Primary Plates to fight off Zombies.
Farm is playable in Survival and Grief modes.
In Survival, Subcontract features weapons from Town. There are iii Wall Weapons, which are the Olympia, the MP5, and the Galvaknuckles. At that place is only i Mystery Box location, and four Perk-a-Colas, which are three of the four original (Quick Revive, Juggernog, & Speed Cola) and Double Tap II. The Power-Ups remain the same equally Town, and in that location is no main Wonder Weapon nor Pack-a-Punch. Hellhounds are an optional Zombie Boss to fight in Custom Games, but otherwise, Zombies are the simply threat.
In Grief, all features of Subcontract are the same, with the exception that the Galvaknuckles are not buyable. All other features remain, as well every bit the Mankind Power-Up returning. Both Ray Guns cannot exist bought.
The Ray Gun Marker II can exist bought from the Mystery Box after purchasing the Vengeance DLC.
Bus Depot [ ]
Charabanc Depot is playable in Survival and TranZit.
Coach Depot continues the RGS Zombies Storyline, afterward the events of Moon and Nevada, where Richtofen gains command of the Zombies and launches 115 Missiles that attack Earth just as CIA and CDC Agents were killed while investigating the Nuketown after reports of a missing scientific discipline grouping, including Marlton Johnson. At this fourth dimension, the events of Town, Subcontract, Diner, and Borough have place, where the CIA and CDC transport agents to the Northern Hemisphere and Chief Plates to fight off Zombies.
Bus Depot features weapons from some weapons from TranZit. There are four Wall Weapons, which are the M14, Olympia, MP5, and Remington 870 MCS, and there is only i Mystery Box location. At that place are no Perk-a-Colas nor Pack-a-Dial. The Ability-Ups remain the same as Town, and there is no master Wonder Weapon. Hellhounds are an optional Zombie Dominate to fight in Custom Games, just otherwise, Zombies are the simply threat.
The Ray Gun Marking 2 can be bought from the Mystery Box after purchasing the Vengeance DLC.
TranZit [ ]
TranZit continues the RGS Zombies Storyline afterward the events of Town, Subcontract, Bus Depot, Diner, and Borough, where the CIA and CDC survive with/confronting each other against Zombies until they both meet their deaths.
TranZit features many weapons from the Black Ops Two campaign, from both eras (Common cold War & 2025), some recurring from Blackness Ops, such as the Galil and Olympia. This map also features six Perk-a-Colas (five on Solo), which are iii of the 4 original Perk-a-Colas (Quick Revive, Juggernog, & Speed Cola), Stamin-Upward, and Double Tap II & Tombstone Soda being introduced (Tombstone is not usable on Solo). Pack-a-Punch is featured and requires players to place their Turbine in front end of the electrical door and going into the Vault in the Banking concern at Boondocks, and then finally building the machine and having the power on. Buildables return as a major utility in the game, too as the Bus and Streetlight Teleporters used as transportation. The Thrustodyne Aeronautics Model 23 (also known as the Jetgun) is the map's main Wonder Weapon, with the EMP Grenade as a Tactical Grenade featured in the map. The Power-Ups remain the same as Black Ops, with the exception of Fire Sale and Random Perk Canteen. Bonus Points/Blood Money returns only in singular form (bluish glow only). The Avogadro is the map'south chief Zombie Boss, and Denizens are the map'south Secondary Zombies that only appear in the Fog. The Bank and Fridge are introduced. The Raygun can also be accessed hands in the beginning four rounds past making the turbine with the maniquinn first fallowed by the fan fallowed by the tail then placing the turbine facing the shotgun on the wall until the turbine glows blue around itself, then remove the turbine and buy the shotgun you volition and then desire to keep to kill at to the lowest degree x to fifteen (verbal number of zombies needed to exist killed in order for this to work is unkown and may varie but is at least ten to 15 zombies) zombies at a distance of across the room and go dorsum and buy the shotgun once again in which it will and then be replaced by the raygun. this Is the link to a video showing how to go it https://www.youtube.com/watch?5=_5rxMLk9LAI ths works for multiplayer or singleplayer.
Persistent Upgrades can be used when playing online.
The Ray Gun Mark II tin be bought out of the Mystery Box after purchasing the Vengeance DLC.
Diner [ ]
Diner continues the RGS Zombies Storyline, after the events of Moon and Nevada, where Richtofen gains control of the Zombies and launches 115 Missiles that assault World just as CIA and CDC Agents were killed while investigating the Nuketown afterwards reports of a missing scientific discipline group, including Marlton Johnson. At this fourth dimension, CIA and CDC sends agents to the Northern Hemisphere and the Chief Plates to fight off Zombies.
Diner is simply playable in Turned mode.
Diner resembles TranZit'due south Diner, except the Shed cannot be opened, the garage door is opened all the way rather than prone level, and cars block admission to the fog.
Nevada [ ]
Nevada features no barricades as an obstacle of this map.
Nuketown Zombies [ ]
Nuketown Zombies continues the RGS Zombies Storyline, during the events on Moon, where Richtofen gains control of the Zombies. In this time, the CDC and CIA are sent to investigate the Nuketown after reports of a missing scientific discipline group, which included Marlton Johnson.
This sub-map is playable in Survival mode.
This map features many weapons from the Blackness Ops II campaign, with some sectional weapons such equally the LSAT and M27. This map features Perk-a-Colas spawning randomly (except Solo, where Quick Revive comes first) with every 100 Zombies killed (starting circular has a Perk), including Pack-a-Punch in the mix. They will autumn from the mushroom deject and land in set locations. There are no Barricades to rebuild, which eliminates the power-up Carpenter. All other ability-ups return. This map has no principal Wonder Weapon nor Boss Zombie, making Zombies the only threat. The Shed utility appears and lets players purchase the power-up that it shows.
The Ray Gun Marker Ii can be bought from the Mystery Box after purchasing the Vengeance DLC.
Great Spring Forward [ ]
Slap-up Spring Frontwards features loftier heights every bit an obstacle of this map.
[ ]
Skyscrapers is a sub-map only playable in Die Rise.
Dice Rising [ ]
Die Ascent continues the RGS Zombies Storyline subsequently the events of TranZit, where the TranZit Group activates the belfry in the Northern Hemisphere.
Die Ascent features many weapons from Green Run, with more weapons from the 2025 era. There are eight (seven usable) Perk-a-Colas, which are 3 of the 4 original, Stamin-Up, Mule Kicking, Who's Who beingness introduced, and PhD Flopper equally an unusable cameo appearance. All Perks spawn randomly each game, with Pack-a-Punch in the mix, spawning in each lift. Dissimilar buildables appear and elevators are used to move around the map, as well doing parkour. Ability-ups from TranZit return, with Random Perk Canteen returning too, but Bonus Points not. The Sliquifier is the map's primary Wonder Weapon and Jumping Jacks are the map'due south Zombie Bosses.
Persistent Upgrades can be used when playing online.
The Refrigerator and Bank were added later on an update.
The Ray Gun Mark II can be bought from the Mystery Box afterwards purchasing the Vengeance DLC.
Alcatraz Isle [ ]
Alcatraz Isle is very shut-quarters, which is a danger in this map.
Sunset Strip [ ]
Sunset Strip is a sub-map only playable in Mob of the Dead.
Mob of the Dead [ ]
Mob of the Dead continues the ABT (A Improve Tomorrow) Zombies Storyline after the events of Origins, where the Original Characters escape through the portal. At this fourth dimension, the events of Shadows of Evil happen, where 4 characters fight Shadow Man. In this time, four prisoners from Alcatraz effort to escape the island via Icarrus (plane).
Mob of the Dead features weapons from previous maps, especially from Nevada, likewise as introducing many exclusive weapons, such as the Uzi and the M1927. There are eight (vi usable) Perk-a-Colas, which are two of the four original (Juggernog & Speed Cola), Double Tap Two, Stamin-Upward, Deadshot Daiquiri returning from Blackness Ops, Electric Red being introduced, and PhD Flopper and Mule Boot as unusable cameo appearances. Instead of the Power Switch to power the map's utilities, each utility has its own "Volt Station," which are powered by shocking them in Afterlife mode, a fashion which players are ghosts and get effectually to shock things and enemies in a certain fourth dimension limit before they are revived by themselves or others or go down. Specific cells have Power-Ups in them and are opened in Afterlife. Power-Ups render from Nevada, with an Easter Egg-related Power-Upward plant during the Mob of the Dead Easter Egg. Buildables render and the Mystery Box receives a new appearance too equally the Teddy Bear, being a Lock instead. Pack-a-Dial is accessed on the Golden Gate Bridge after riding Icarrus, which is a buildable. The Gondola is used equally transportation effectually the map. The map'south main Wonder Weapon is the Blundergat, which can be upgraded to the Acid Gat using the Acid Gat Kit, another buildable. The Hell'south Retriever is the Tactical Wonder Weapon of the map, and the Silver Spoon/Gilded Spork is the map'southward Melee Wonder Weapon. Traps as well return as a buyable utility, and Brutus is the master Zombie Boss of the map, being able to lock downwards Perk Machines, Mystery Boxes, and Workbenches, giving a fee of 2000 points to reopen, as well as Cerebus Dogs as Secondary Zombies.
The Ray Gun Mark 2 can be bought from the Mystery Box after purchasing the Vengeance DLC.
Cell Block [ ]
Jail cell Block is a part of the ABT Zombies Storyline, as background info for Brutus.
Prison cell Cake is only playable in Grief.
Prison cell Block features the same weapons as Mob of the Dead, with some Wall Weapons being found in the Mystery Box. There are five Perk-a-Colas, which are Speed Cola, Double Tap 2, Stamin-Up, PhD Flopper returning from Black Ops, and Mule Kick. All utilities are powered. The Mystery Box is the aforementioned as Mob of the Expressionless, and Ray Guns are available. The Power-Ups return from Green Run Grief modes. Pack-a-Dial is where the Gondola archway in Mob of the Expressionless is. The map's main Wonder Weapon is the Blundergat, with the same Traps from Mob of the Dead returning, and Brutus as the map'southward principal Zombie Boss, with ane Cerebus Dog as a Secondary Zombie.
The Ray Gun Marking 2 can be bought from the Mystery Box later purchasing the Vengeance DLC.
Resolution 1295 [ ]
Resolution 1295 has lots of debris on the map, causing areas to be blocked.
Processing [ ]
Processing is only playable in Cached.
Buried [ ]
Buried concludes the RGS Zombies Storyline, after the events of Die Rise, where the TranZit Group activates the 2d Tower.
Buried features the same weapons as Die Ascension, with some exclusive weapons such as the Remington New Model Army and LSAT. There are seven Perk-a-Colas, which are iii of the four original (Quick Revive, Juggernog, & Speed Cola), Double Tap Ii, Stamin-Upwards, Mule Kick, and Vulture Assistance being introduced. Pack-a-Punch is accessible subsequently turning on the ability and traversing through the Ghost's Mansion and its Maze. Buildables return and new utilities, Chalk and Leroy or, (The Giant) are introduced. The Paralyzer is the map's main Wonder Weapon, with the Ray Gun Mark ii introduced equally a Secondary Wonder Weapon for Black Ops 2, and the Time Flop introduced as the map'south Equipment/Tactical Wonder Weapon. Ghosts are the map's main Zombie Boss, and Power-Ups return from Die Rise, as well as Fire Sale and Bonus Points.
Persistent Upgrades can exist used when playing online.
The Refrigerator and Bank were added afterward an update.
Civic [ ]
Borough continues the RGS Zombies Storyline, after the events of Moon and Nevada, where Richtofen gains command of the Zombies and launches 115 Missiles that attack World merely equally CIA and CDC Agents were killed while investigating the Nuketown after reports of a missing science grouping, including Marlton Johnson. At this time, the events of Boondocks, Farm, Charabanc Depot, and Diner accept place, where the CIA and CDC sends agents to the Northern Hemisphere to fight off Zombies.
Borough is playable in Grief and Turned modes.
In Grief mode, Civic features the aforementioned weapons equally Buried, with some things moved around. In that location are six Perk-a-Colas, which are 3 of the four original (Quick Revive, Juggernog, and Speed Cola), Double Tap II, Stamin-Up, and Mule Kick. Pack-a-Punch is found in front of the Mansion and all utilities are powered. Buildables are constitute, already congenital. The Paralyzer is the map's main Wonder Weapon, and both Ray Guns can be bought from the Mystery Box, every bit well as the Remington New Model Ground forces. At that place are simply 3 Wall Weapons, which are the M14, Olympia, and AN-94. The Power-Ups return from Cell Cake and Zombies are the only threat of the map.
In Turned fashion, Borough'due south doors are open, but some areas that had debris on Buried (as this map resembles Buried) are constitute on this map, blocking either other areas of the map or potential camping spots for players.
Excavation Site 64 [ ]
Excavation Site 64 has mud and Robots as an obstacle of the map.
Earthworks Site [ ]
Excavation Site 64 is only playable in Origins.
Origins [ ]
Origins introduces the ABT Zombies Storyline, where Richtofen leads the Original Characters to save the earth from the Apothicons.
Origins features weapons from Alcatraz Island, similar the M1927, as well at World at War, like the MP40 and STG-44. The Mauser C96 is the starting pistol of the map, replacing the M1911. There are nine Perk-a-Colas, which are 3 of the four original (Quick Revive, Juggernog, & Speed Cola), Double Tap 2, Stamin-Up, PhD Flopper, Deadshot Daiquiri, Mule Boot, and Electric Cherry. Double Tap II, PhD Flopper, Deadshot Daiquiri, and Electric Ruby can but bought in a newly introduced utility, Der Wunderfizz ("The Wonderfizz" in German) and Double Tap Two can too exist obtained through the Rituals of the Ancients, which is a new utility in Origins. Pack-a-Punch is found in the middle of the map, at the top of the Excavation Site, and tin can merely be accessed after all six generators have been activated. These are the source of power, rather than the traditional Power Switch, and require players to defend them from Crusader Zombies while powering upwards and throughout gameplay. Dig Sites are as well introduced, and Buildables return also. The Tank is used equally transportation of the map. The Shovels and Golden Helmets are introduced, as well as new Power-Ups, which are Blood Money (same every bit Bonus Points), Empty Perk Bottle, and Zombie Blood, with Power-Ups from Cached returning. The Ice Staff, Burn Staff, Lightning Staff, and Air current Staff are the map'due south main Wonder Weapons, with the G-Strike as the Tactical Wonder Weapon, and One-Inch Punch equally the Melee Wonder Weapon. The Panzer Soldat ("Tank Soldier" in German) is the map's main Zombie Dominate, and Crusader Zombies as the Ritual
Call Of Duty Zombies Black Ops 2,
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